SEGA Europe SEGA America today announced that Mario& Sonic at the Olympic Games for the Nintendo DS will release across Europe early 2008.
This exciting game is part of an exclusive partnership between SEGA and Nintendo which brings one of the most legendary competitions - an epic face-off between Team Mario and Team Sonic - to Nintendo's immensely successful handheld system. Coming out for the Nintendo DS with exclusive new content, Mario & Sonic at the Olympic Games is also being released for the Wii home video system on November 23rd 2007.
Mario & Sonic at the Olympic Games, created specifically to take advantage of all the features the DS has to offer, boasts 16 official Olympic challenges including two new events that are exclusive to the handheld game - 10m Platform Diving and Cycling. Using the unique Touch Screen and Nintendo DS stylus, players can interact with the game as they jump, swim, run, shoot, pedal and flip their way through authentic competitions to win Gold medals.
The Nintendo DS edition also features eight Dream events - five of which can only be found on the handheld game. Each Dream event takes an Olympic sport and brings it into a video game-inspired world filled with obstacles, power-ups and familiar opponents from the worlds of Mario & Sonic to challenge even the best players. These exclusive DS Dream events are: Dream Canoe, Dream Boxing, Dream Basketball, Dream Long Jump and Dream Shooting (Skeet). Dream events are available to play in both the single and multiplayer modes.
Mario & Sonic at the Olympic Games presents DS players the chance to play as any one of 16 video game characters - eight from the world of Mario and eight from the world of Sonic - each bringing their own talents and athletic capabilities to the competitions. The gameis filled with challenges for all kinds of gamers thanks to the three gameplay modes - the Single Event Mode where players can choose one specific event to play, the Circuit Mode where players can choose a series of events to compete in, and the Mission Mode where players have the opportunity to fulfill a series of solo challenges that test their athletic capabilities, timing and reflexes. Mario & Sonic at the Olympic Games finishes up with the Gallery, where mini-games and Olympic trivia come together to bring more addictive DS fun.
Mario & Sonic at the Olympic Games for the Nintendo DS also offers irresistible multiplayer opportunities by taking full advantage of the DS wireless communications capabilities that offers both Single-Card and Multi-Card gameplay options. Multiplayer gameplay can be enjoyed in Single Event Mode - including the Dream Events - as well as Circuit Mode for up to four players. For gamers looking to see how they do on an international level, DS players can use the Nintendo Wi-Fi connection to upload their scores to the worldwide rankings and check how they rate against players around the world.
Mario & Sonic at the Olympic Games for the Nintendo DS will release across Europe early 2008.
Sunday, November 18, 2007
MARIO & SONIC AT THE OLYMPIC GAMES SPRINTS ONTO THE DS EARLY 2008
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SEGA SUPERSTARS TENNIS ANNOUNCED
SEGA Europe Ltd. and SEGA of America, Inc. today announced SEGA Superstars(tm) Tennis, a game that brings together some of the most treasured and well known characters from the SEGA universe, in some of the most unusual courts and outrageous settings ever imagined. Developed by Sumo Digital Ltd., SEGA Superstars Tennis will be released onthe Sony PlayStation® 3 computer entertainment system, Sony PlayStation 2, the Xbox 360(tm) video game and entertainment system from Microsoft, and Nintendo Wii and DS, all hitting shelves early in 2008.
SEGA Superstars Tennis has over 15 playable SEGA idols including Sonic the Hedgehog, AiAi from Super Monkeyball fame, Ulala of Space Channel 5 and Amigo from Samba De Amigo. In addition to their own unique attributes, each character will also come equipped with their own superstar tennis skills, putting a whole new spin on each match played!
Exhibition mode offers the chance to challenge Sonic, or the character or your choice, to a match on one of many courts, including Sonic's home court of Green Hill Zone, or Amigo's Carnival Park court. Wherever you play there will be a host of SEGA celebrities cheering you on from courtside and by partaking in crazy doubles matches with your choice of partner, you could end up playing against some pretty unusual couples! Prove your SEGA hero is the shining star of SEGA Superstars Tennis by collecting silverware in the Tournament Mode. There will also be the opportunity to unlock a host of exciting extras which will be announced in the near future!
Complementing the Exhibition and Tournamentmodes, there will also be new and innovative ways of enjoying some of SEGA's classic titles, plus platform exclusive ways to play the game, including online modes for X360 and PS3 versions!
"SEGA Superstars Tennis has the potential to be one of the most fun and accessible sports games ever." commented Gary Knight, European Marketing Director. "The fantastic Sumo Digital team has had access to a wealth of SEGA IP and you'll be surprised at the gaming icons that will be making an appearance!"
Available on the Sony PlayStation® 3 computer entertainment system, Sony PlayStation 2, the Xbox 360(tm) video game and entertainment system from Microsoft, and Nintendo Wii and DS, SEGA Superstars Tennis will release in early 2008.
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Wednesday, November 14, 2007
Sonic Rush Adventure
Sonic Rush Adventure is a Sonic the Hedgehog game for the Nintendo DS videogame handheld, developed by Dimps and Sonic Team, published by Sega. Sonic the Hedgehog and Blaze the Cat return as playable characters, alongside a new female raccoon named Marine the Raccoon. Sonic Rush Adventure is a direct sequel to Sonic Rush and the second online game in the Sonic series, the first being the 2006 Sonic the Hedgehog.
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Sonic Rivals
Sonic Rivals is a game in the Sonic series, developed by Backbone Entertainment exclusively for the PlayStation Portable. This is the first Sonic game to be developed by a Canadian company, and the first to be released on the PSP.
It features 2.5D gameplay, as players scramble to reach the end of a level before the other players do (whether they are computer-controlled or live opponents). It otherwise plays very much like the older titles in the series.
Coming in the holiday of 2007, Sonic Rivals 2 will be released for PSP, featuring Tails, Espio and Rouge, 150 more collectable cards, and new play modes.
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Sonic Rush
Sonic Rush is a Sonic the Hedgehog game for the Nintendo DS. It was developed by Sonic Team in cooperation with Dimps and published by Sega. Sonic Rush was released worldwide in November, 2005.
Sonic Rush is a traditional 2D platform game much like the original 8/16-bit versions and Game Boy Advance titles in the series. However, graphics of the main characters as well as the bosses are fully polygonal, as opposed to sprites as all 2D Sonic games had previously used. Stages are of the 2-D side-scrolling variety, much like the Sonic Advance games. The two DS screens are used to double the display of the play area, joined at the bottom of the top screen and top of the bottom screen. The characters will generally be displayed in the center of one screen, only to run, fall or jump into the other screen, making full use of both screens. A 3D perspective is used during boss battles.
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Sonic Battle
Sonic Battle is a fighting game in the Sonic the Hedgehog series, developed by Dimps (under the guise of Sonic Team) and published either by Sega (in Japan) or THQ (outside of Japan)[2] for the Nintendo Game Boy Advance. This is the second Sonic fighting game, the first being the 3D arcade game Sonic the Fighters.
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Sonic Advance 3
Sonic Advance 3 is a platform game in the Sonic the Hedgehog series, developed by Dimps and published by THQ for the Game Boy Advance. It was first released in North America on June 7, 2004, later in Japan on June 17, 2004 and then in Europe on June 18, 2004. The game uses elements from Sonic Advance and Sonic Advance 2, as well as allowing the player to choose an additional partner, who augments the player's actions. The Chao Garden mode from the previous Advance games has been removed due to memory limitations, and the Chao Garden in this game serves to help the player view the Chaos Emeralds and chao they have collected.
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Labels: Game Boy Advance